A design thinking game where the goal is to fashion a persuasive idea out of incoherent (and frankly, garbage) input. The game was inspired by the dystopian aesthetic and cobbled-together world of George Miller’s Mad Max. To escape the Junkyard, a player must prove himself to be the Chosen One by fulfilling The Oracle’s prophecy. The catch is that players do not have a say in the thing, place, time, person, or action that is allotted to them. Comes complete with: Casting Can, Bone Pile, Yellow Pages, 3 Prediction Notepads, and a strand of Oracle Bones.